![]() Mainly it is an issue of setup precision, making sure the projector is exactly the correct distance and angle from the surfaces is impossible, the projection must be calibrated on site. That a great workflow for creating the content, and is exactly how my buddies go about it using Maya and blender.įor the projection stage though, it might be best to have something designed for the task. The camera will record and then put it out through the projector. Then you can just change UV and other textures on the object. If you recreate the object that you are projecting onto with 123D catch and then bring that into Unity, you can then place your camera in Unity at the same distance and angle from the object as you are placing your projector. I am not sure how they did this but I am guessing that they either preplanned it and programmed the movements with the machines in the background or they used a kinect? If you look at the last link that I posted- click here- it shows a really new and cool use for projection mapping. The Unity Forum should have some posts on what software and hardware to use in conjunction with their engine. ![]() My suggested workflow: If I needed to create something I would use 123D catch to model whatever I was projecting onto and then put that model into Maya/Blender and then Unity. I’m not sure if the software is available or not anymore). (update: I just went to their website and it has changed a ton. I am not sure if they still offer as a software but they created it with the open frameworks language. I don’t have much experience with projection mapping but I have seen someone use Unit圓D and it worked out really well. Here is some info about it:įirst on Peter Kirn’s awesome Create Digital Motion site.Īnd secondly, on the site of the company that makes the software they use, a PC only package. The Amon Tobin ISAM tour took projection mapping to the NEXT LEVEL, really when it came out it blew everything away, and not much has come close since. My buddies that run show visuals have used these software packages in the past(in order of preference): Arkaos, Resolume, MadMapper in conjunction with Syphon, and Lesser used, but seemingly quite good, is Modul8. My experience is limited to using Max/MSP/Jitter, which is too cumbersome to learn for most. Septemat 5:12 pm | what software have you used for projection mapping? Any suggestions for those looking to get into it? You can leave a response, or trackback from your own site. You can follow any responses to this entry through the RSS 2.0 feed. Madmapper.This entry was posted on Septemat 5:04 pm and is filed under Uncategorized. ![]() As previously mentioned they do offer free demos- AND you can even rent the software for a gig.
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